Game Cafe Eberron

Set Sail for the Demon Wastes!

The group left the Cannith tower and made their way to house Orien. They made it known that the contract had be returned and Orien expressed pleasure at the news claiming that Cannith had been slow at producing the focusing rings. They let them know that the track from Sharn to Passage was half completed and were anxious to finish.

Pumpkin asked to go shoe shopping and to be fed which the group found out that she only wanted an entire lunch made of candy. Archemenos purchased Pumpkin leather shoes adorned with many dangling silver charms. Pumpkin skipped with a jingle sound for the rest of the day.

The group made their way to house Trarashk. Once there they met with Kava and paid 120,000 gold for the order of rings to complete the tracks. Kava promised the fastest delivery of the dragon shards.

From Trarashk, the group took part in a little more shopping spending some of their left over treasure, and returned to the now re-titled Moldy Dragon Inn at night fall.

The following morning, the group awoke to Gloomhollow lying in a bed in their room. She had dried blood down the side of her face and a magically tended scar on the side of her face.

Thom woke her and she told the group that she had been taken to a private cell deep inside the cliffs under Sharn. Once there she was forced to sit in a chair surrounded by a Glyph that when activated left her helpless to move. The person who activated it was Fredrick, the Kings Citadel interrogator. He had placed a glowing green gem under the flesh of her temple and she blacked out.

Gloomhollow went on to describe a foggy scene where she awoke briefly with blurred vision and heard Fredrick scream in pain and dark figures flit around the room then a lifting feeling before blacking out again.

The group feared that they may be in danger and decided to leave immediately, but lord Bren met them downstairs at the inn. He apologized for not being able to warn them that Aric Blacktree had bee spotted in town. He seemed very inquisitive about the groups adventures and business with the Dragon Houses. After a brief discussion he warned them to be careful with Gloomhollow and Aric together as they may have a unseen link.

The group excused themselves and ran into Merthesal as walking out the door. He delivered a envelope with the royal seal on it. Inside was a document of appreciation from the King himself. It read;

“By declaration of the king,
Breland would like to thank Gloomhollow for her cooperation involving information of national security. Citizens like you are all that stands between safe living and the fall of our beloved kingdom. I the king would like to thank you for helping to ensure our country lives on.

Signed king Boranel ir’Wynarn."

The group scratched their heads at this letter and decided to leave quickly regardless.

At the docks, the group found their ship with Aganasus on board. He let them know that the Citadel had torn the ship apart searching for information. Thom told him to set sail for the Demon Wastes. Aganasus layers out a map and discussed where they were heading to, and the path to get there. It was decided to keep the ship in open water away from the shore, and to aim for either Astakala, or Festering Holt.

The ship set out into the seas and a day later were attacked by strange fish bipeds that tried to knock the group off of the ship an into the water where a school of their hungry young waited. Despite finding themselves fairly wet, the group defeated the fish and continued on their journey.

Total experience per person for session: 2500 (88,795)

Cold Reception in Sharn

As the group left for Sharn, Azrukal decided that the Deck of Many Things had served its purpose and sensed that bad luck would follow if he kept it. He finally drew a card for himself. The card gave him insight into the next week of events and discovered 5 facts. The one that concerned him the most was that pumpkin will not be at the inn when they get back to Sharn.

Early the morning after leaving Korrenberg, the group was alerted by Aganasus that the Breland navy was blockading the entry to Sharn. Thom raised a white flag from the main mast and slowed the Crusty Wench to a stop. The largest ship in the blockade approached slowly. When it was near enough, the group could see captain Kaeles, and fifty Sharn guards on the main deck and almost that many reporters for various dragon houses and news papers.

Grappling hooks were thrown across binding the ships together. Kaeles read from a rolled parchment announcing the intent to arrest Gloomhollow, and asked to verify compliance. Thom acknowledged compliance and gang planks were placed and the guards crossed and bound Gloomhollow and departed the ship leading her into the lower decks of the large vessel. Kaeles instructed the group to follow an escort into the bay and traveled below deck.

Aganasus steered the ship behind the escort to a dock before turning it over to the guards and departing into Sharn. The group left Aganasus to watch the ship and traveled directly to the moldy dragon to check on Pumpkin. When they arrived, they found that a crudely painted sign had been nailed on top of a portion of the old sign. The new sign read “The Walshire Dragon Inn”.

Inside they found the two halflings, Bairwin and Gibly tending to the day shift of the inn while Oswald slept. Given the information that Thom had found out in Korrenberg, he immediately inquired about the whereabouts of Pumpkin. The halflings let him know that she often goes out to play during the day, though it dawned on them that she had been gone for longer than usual.

Azrukal ran upstairs and woke Oswald and ask if he knew anything about Pumpkins location. He told him that the halflings kept track of her and that she is always back by the time he wakes up.

The group decided that they didn’t have enough information to concern themselves with Pumpkin at that time. They decided instead to immediately go to House Cannith and try to get their contract back.

The meeting at house Cannith was uncomfortable ending with the group getting their contract back and giving up their second orb and the rune cage. The group was also forced to release all Cannith documents and artifacts that were recovered, along with the promise not to discuss their business or information found in the Mournland. The group readied to leave as the orb left the room wrapped in a velvet cloth when a loud boom sounded through the building. The groups first though was that the orb had exploded, but was corrected when they were told to lay low as some creature had suddenly appeared on the roof of the tower.

The group pushed past the lady and ran for the roof finding three summoning circles and several demons. Tied to a large demon with an enchanted rope hanging over the edge of the roof, they heard the screams of a small child.

The group fought hard to stay on top of the building, but also Azrukal had trouble with the fire resistance creatures. Eventually, the demons crumbled into ash and Archemenos dragged Pumpkin up over the edge of the building where she ran crying into his arms.

Archemenos noticed a note stuffed into Pumpkins shirt he removed it and read it out loud. It read;

“I know that you have found some of my devises, it will do you no good. Her time is nearly upon us. The day of mourning will be nothing but a test compared to my plans.

One more thing. I will say hello to Pumpkins daddy if I see him first."

Total experience per player for session: 3500


Aganasus woke the group in the early morning hours while the stars were still in the sky. He relayed to Thom that he had found the direction to Korrenberg and could arrive there by mid day. Thom ordered the crew to set sail.

Just after setting sail, Gloomhollow revealed that she had information that the Kings Citadel in Sharn had issued an arrest for her, and that her aberrant dragon mark was now public knowledge.

By lunch time, the crusty maiden pulled into the beautiful resort like bay of Korranberg. At the docks, Thom released the crew of pirates from their duties to his ship and decided to recruit a new crew. The group then encountered a dock master who charged them for their stay in the city and offered have their ship attended to. Azrukal asked if the gnome could add an elemental to the ship. The gnome charged the group the price of a new ship and promised that the elemental would be bound to the ship by the following evening.

The group was approached by a female gnome named Diastra Higsmoth. She was a reporter from the Korrenberg Chronicle. She asked the group a barrage of questions concerning their careers as adventurers.

It was during this interaction two of the dismissed crew men got into an altercation concerning some luggage and disappeared suddenly leaving the luggage on the dock. The group went through the luggage to see if there was any clue to why they were fighting and found nothing of interest.

From the docks, the group entered the city and found the Blackened Golloy inn to rest inside and get something to eat. The group discussed their next move given that Gloomhollow was now a criminal. It was decided that the group would travel to house Sivis and contact captain Kaeles of the kings Citadel.

Azrukal and Thom went to make the call, while Gloomhollow and Archemenos laid low at the inn. House Sivis charged the group a hefty price for their call to the Citadel as it took extra security to make it. Kaeles made it clear that if the group cared for their friend that they should bring Gloomhollow to a Sharn and allow her to be taken into custody. He assured them that he would take care of it.

Thom let Kaeles know that he didn’t completely trust him because of witnessing an interrogation performed by the agents Fredrick and Victor. Kaeles dismissed the claim that the agents were anything but trust worthy, and that the procedure they were using was humane and standard practice.
Thom agreed to bring Gloomhollow to be arrested the morning two from the call.

When Thom and Azrukal returned to the room, spiked to the door of their room was a letter reading "You should leave town before your troubles find you here and make you our business. ". The group discussed the letter inside their room when there was a knock on their door. The inn keeper told them that a gnome was down stairs looking for them.

The gnome held a copy of the evening edition of the Korrenberg Chronicle and was excited to see that the famous heroes had not left town yet. The gnome named Tonilos Bergman, told the group of his missing sister that was involved with a member of the Triumvirate and was last seen entering the library of Korrenberg with him. He told them it had been two days since he had seen her. Tonilos offered the group two thousand gold to find his sister.

The group conferred and decided that they would go to the library and investigate. The gnome said he would wait at the inn for any information. The group left the in and stayed low key going across town to the library. In an alley while viewing the library from a distance, a ghostly voice whispered to them harshly from all sides. “Ignore Tonilos. His sister is dead. So is he if you help him. Leave the city tomorrow.”

The group decided that they might need more information about the library before they take any other action. When they returned to the inn, they found Tonilos missing, and decided to abandon the case.

The group stayed inside the following day and at the end made their way to see about their upgraded ship. Wen they reached the dock, they found the Crusty Wench much less crusty. In front of the ship Aganasus let Thom know that the he had thoroughly inspected the ship and she was better than ever. Aganasus then asked that he be allowed to continue on with Thom as his first mate. Thom agreed and the ship set sail in the dark for Sharn.

Total experience per player for session: 2250

Crusty Maiden

The group watched as William drove the skiff gracefully down the shore line to the east. Thom decided before they should board the Crusty Maiden, they should come up with a plan for taking over the ship fast.

The group decided that they would find an animal kill it and display its guts to the crew and make the claim that they were Williams guts. They spread out to look for an animal and Thom luck and nose led him to a large dead fish rotting on the shore. The smell was over whelming and it was decided that they would use the guts, but that Azrukal would have to publicly eat a potion of the rotted fish in order to cover up the smell.

The group threw the fish parts and guts now separated into a bag and set out into the bay. Upon observance, the group noticed that the boat had a lone guard on deck in its anchored state, and he walked the deck every ten minutes. When the boat reached the final one hundred feet, the group found themselves just outside of the lantern light held by the gnome pirate guard.

With impeccable timing the group set to rowing toward the ship as the gnome turned his lamp from their side. However, in the exertion to cover the distance, the group slipped up on keeping the oars silent and brought the gnomes attention.

Before the gnome’s lantern came over the side, Thom managed to mask the group in deceptive bardic magic. The magic made it appear that William was rowing Thom and a couple of crew pirates back to the ship. The gnome threw down a rope ladder and proceeded to wake the crew for the captains arrival.

The crew seemed happy to see their returned captain though the first mate, a tiefling named Aganasus, was perplexed by Williams sudden appreciation of Thom. After setting the crew to sailing for Sharn, Azrukal slipped up and accidentally broke character for a moment.

Aganasus immediately jumped back to the questioning of the William before him, eventually leaving a subtle threat the Azrukal could not ignore. As e tiefling turned to walk away, he launched heated magic that caught the first mates pants on fire.

Off came the burning pants and out came the accusation of imposter. Azrukal did a terrible job of playing William and was left exposed. Thom reverted quickly to the original plan and brought the bag of fish guts out. He explained that they had killed William and were taking over the ship. Thom removed the fish guts and was able to squeeze and manipulate the guts so they appeared human.

Aganasus winced when the fish smell hit his nose and asked why they smelled like rotted sea life. Thom threw Azrukal a chunk of dead rotted fish and explained that the dark elf kept Williams remains in his food bag. Azrukal steadied his stomach and bit a large amount of fish into his mouth and swallowed it.

The watching crew let out a collective yuck sound and Aganasus accepted Thom as the new ships captain. The group retired to the captains quarters while Azrukal waited in meditation outside on the hall floor. The group awoke when Gloomhollow discovered an assassin escape from the quarters after attempting to administer a sage smelling poison to the group. Screams sounded from up on deck and the group arrived shortly after Azrukal to see the dead body of the gnome guard throat slit and laying in a pool of blood.

The only witness to the murder a dark elf named Descantiz relayed what he had seen to Aganasus. He claimed that the killer had been obscured from view when he slit the throat of the gnome but the lamp light had revealed a strange mark on the forearm of the killer.

Aganasus asked that Thom give the order to the crew to bear their forearms. Thom agreed and was responded to with dissension. It seemed that many of the pirate crew possessed tattoos that they feared might incriminate them and that led to accusations from the non tattoo crew members, and then a massive fight.

The group easily dealt with the fight but soon became aware that the crew some of the crew were trained in fighting arts and seemed fixed on attacking them. The fight was short and ended when Descantiz ripped off Gloomhollow’s sleeve exposing here aberrant mark. He yell to her that now everyone would know before diving off the side of the ship into stormy waters. The rest of the assassins followed right behind.

Aganasus ordered the crew back to positions and the storm opened up on the ship. The group struggled to lower sails and rein in the mast, control the boat, and fix a hole in the hull. Aganasus helped Thom anchor the boat on the quiet side of an uncharted island to wait the storm out.

Total experience per player for session: 2750 (80545)

Williams Story

The group was excused from the council chamber and led through the palace to a hidden vault. The group was invited to the entire contents of the room. Inside the vault they loaded their bags with enough gold and jewels to start their own city. The group was then escorted to the edge of the city and reminded of their responsibilities to avoid another day of mourning.

The group trekked their way back to the skiff and in the setting sun started south on the river to escape the Mournland. William in private conversation with Thom revealed that he was retiring from pirating and was gifting his ship to him. William had fallen in love with a women during his journeys and decided to settle down. He made Thom promise not to dock his ship and to christen the first completed lightning rail train after Williams ship the “Crusty Wench.”

Thom agreed to take the ship and William warned about a bank of fog ahead across the entire river and on to each horizon.

The group braced themselves to reenter the fog, and suddenly found themselves no longer on the deck of the skiff but all sitting on soft earth in a misty rain. The group were dressed in the uniforms of Cyre privates. They were sitting inside a large camp of soldiers near the edge of the river.

Loud voices caught their attention as a captain decorated William presented himself to the Major General of the camp. Following his conversation, they discovered that William was delivering a shipment of warforged down the river to the front. The major let him know that a prior shipment had gone a little haywire.

William looked upon the group regarding him and snapped back to reality. He screamed for the group to get down as a explosion of earth came from the center of camp followed by a geyser of gas that launched high into the air. Screaming beside the river brought their attention to the warforged just off of the boat began attacking the Cyre soldiers.

William led the group down the bank weaving through combats and problems until they came face to face with a massive two story tall warforged. The group struggled to take the creature down as it swatted them away like insects. Finally Thom delivered the final blow knocking it to the ground as the fog from inland began to roll over them.

They ran to the river ship and boarded it and sailed out to sea. Behind them, bright lights flashed inside the fog and screams silenced minutes later. The group suddenly found themselves off of the ship and on the skiff again. William pointed to the bank and exclaimed "there is the ship, and there is, the life boat " He turned the skiff toward the boat.

Total experience per player for session: 3750

The Orbs Explained

The grand chancellor turned to Azrukal and demanded that he reveal the source of energy. Azrukal took his time emptying his haversack, and pulled out the caged orb last. The eladrin had him place it on the stump table and the nine other officials collectively charged a orb of protective energy around the sphere.

The chancellor relayed to the group that the orb was a soul collecting device that was extremely unstable. He gathered all the information the group had concerning the orb. The chancellor deduced that the dragon marked house Cannith probably knew where more of these orbs were, and that given the distance between the two they found, probably had bigger plans for the devises.

The chancellor blasted the protected orb with magic energy from his hands, which caused the orb to burst inside the sphere releasing black smoke and energy that knocked the 10 eladrin against the surrounding walls and into unconsciousness. From out of the smoke, emerged twisted demonic creatures that savagely attacked the group.

The group made little work of the demons thanks to a blocking spell cast by Azrukal and the fighting prowess of William. They tended to the injured council members and the chancellor spoke to the group again.

The chancellor had Told Gloomhollow that she was an agent of demons after revealing her forearm mark. He then told Azrukal that he did not possess the power to control the entity that resided within him. He then asked Azrukal to bring him the orb that he had inside his haversack.

The chancellor located the empty cage from the destroyed orb and looked it over. He proclaimed that the runes covering the cage were of demonic nature and also showed them a small day of mourning sysmbol near the lower corner of the box frame. The eladrin then took the darkened orb from Azrukal and placed it inside the box and it illuminated. The chancellor quickly removed the orb and told the group that it would have begun gathering souls as the one before it did.

The chancellor asked that the group set out for the dragon marked house Cannith for more information concerning possible locations of the orbs and that they should probably find Aric Blacktree if possible as he was most likely involved.

The chancellor expressed that the effect of the orbs could be very dangerous and chaotic. Thom asked the chancellor for financial support towards these tasks and the eladrin granted them a sum from the city vaults.

Total experience per player for session: 2000

Civil War

The group docked the iron skiff onto the shore of the river and made their way towards the city of jade marble. Upon reaching the outskirts of the city, they were surprised that a quarter of a mile border of green lush woods surrounded it.

Inside the lush area, the group met three small fairies. The fairies claimed that they had cleaned up the city and that most of the Eladrin were dead. The fairies gave each of the group a nick name while trying to guess their real names. The fairies didn’t seem interested at all in their real names and were content calling them Sunny Morning, Dreary Bleakly, Fancy Rogers, Joy Forever, and Horney Mcdougan.

The fairies relayed to the group that the leaders of the Eladrin city were still alive and asleep. The fairies then began arguing about waking the council or not and started recruiting members of the group to each side. The entire group except Azrukal sided with the green fairy who wanted to wake the eladrin before allowing the group to explore the city and the yellow one declared war on the green. The pink fairy was undecided and flew away.

Azrukal sided with the yellow fairy that he decided to call Shiny, who claimed that waking the council would end all of the fun.

The group split with the green fairy leading them directly to a central palace. Azrukal was lead through the city via Shiny’s short cut, and beat the group to the council chamber entrance room. Shiny summoned several animals to help in the war, and Azrukal and the creatures took their hiding places in the shadows of the chamber.

The rest of the group entered the chamber and upon reaching the council entrance, Shiny called for his troops to charge. The troops were made up of a lion, ape, twig blights, and a rock elemental. The group spread out in the room and began dismantling the enemies. Azrukal attacked the lion first and Shiny called him a betrayer.

In little time, Shiny found himself alone in his fight and Azrukal made a harsh threat towards him causing the fairy to give up. The group followed the green and yellow fairies into the next chamber, one with a giant stump table and many eladrin seated eyes closed around it.

The pink fairy flew down from above in the high ceiling, and the three fairies began arguing which councilman to wake first. It seemed like Shiny might be close to declaring war again when Azrukal stepped in and decided for them.

The three fairies landed on the Grand Chancellor and moments later, the finely dressed eladrin’s eyes open and he stands up. The chancellor raised his hands and the other eladrin began to awake. Then he addressed the group while staring directly at Azrukal.

“I cannot believe you have brought the energy that caused the death of my beloved city here.

He raised his hand up in front of his face and closed to a fist. The blue barrier that covered the door of the chamber appeared again.

“But that energy will never leave here intact.”

Total experience per player for session: 2475

The Lord of Blades

The demon slammed several fiery attacks on the dragon who could not land a single effective blow back onto it. On the skiff, the group was attacked by the winged warforged who shot knife like quills and slashed the group as they surrounded him.

The demon blasted the dragon again. The dragon was again frustrated as its attacks were again useless against the powerful creature. Gloomhollow move in close to The Lord of blades and grabbed him around the neck making him an easier target. The Lord of blades soon made her regret the grab as his bladed body sliced into her from all angles. Gloomhollow fell unconscious and Thom was quick to bring her back.

Thom and William both slashed the warforged relentlessly as Archemenos began and mental assault using all of his most powerful abilities. Gloomhollow summoned a guillotine that drew The Lord of blades to it, but the attacks destroyed it. Twice the group attempted to knock the warforged into the molten river, but the creature was to quick and avoided the liquid.

The demon completely dominated the dragon even when hit, he suffered damage that vanished in moments. Before long, the dragon exploded into red hot metallic bits that rained down into the river.

A few seconds later, The Lord of Blades fell to the deck of the skiff,
Right when the fiery demon landed. The flames on the demon reminded the group that there were hotter things than molten glass. From close up, the group could see the shriveled form of Azrukal’s body inside the flaming creature. They thought for sure he was dead when his eyeless burned face moved towards them.

Gloomhollow steadied herself for the coming attack and Archemenos tried to link his mind with the demon. As he felt the two of their souls beginning to contact each other, something unexpected inside Archemenos repelled the demon from his mind.

Thom cast his last remaining heal spell at the creature hoping it would reach Azrukal inside…it did. Azrukal’s wounded body began to heal itself and the flesh scarred and smoothed. The fiery creature surrounding him roared and dissipated. His body fell to the deck, and he regained consciousness. Azrukal sat up and seemed to have been completely healed except for a burn scar that covered his right cheek and led to his ear that retained half of its former mass.

Gloomhollow approached the fallen metal creature and found that he was not quite dead. The Lord of Blades begged the group not to take the orb from his people. He revealed to them that it was the only method of reproduction that they possessed. He accused the group of commuting genocide.

Thom asked the fallen lord questions concerning his intentions and life style. The Lord of Blades explained that his people would cause more war, but it would be the coming of a new age. He asked if what the group planned to do with the orb, and Thom said they would most likely give it to dragon house Cannith. The Lord of Blades seemed satisfied with the answer calling the house “the creators”.

Thom then preformed a coup de gras of the Lord of Blades, silencing him forever. Azrukal followed Thom by using his fire to melt the Lord before dumping his body into the river that had transformed from molten glass back to water upon leaving the glass plateau.

The group split up into shifts so they could rest. As the sun rose over the barren landscape of the Mournland, a thing of beauty shown on the horizon. A city of tall pointed towers colored of a pearlescent jade that left the group curious about what they were looking at…All of them except Thom.

Total experience per player for session: 7000(69,570)

Torg's Last Word

The group entered the rune covered chamber and noticed immediately that the runes changed color from light blue to deep blue when pressure was applied. William offered his key to the runes. It was a parchment runes and numbers from one to two hundred.

Thom decided that he needed to talk with William about why he was helping them. William explained that he knew that they both had the information that would open the door and only if they worked together. Thom looked over at Torg and asked if he was on their side. Torg confirmed that they had a deal.

Thom looked back at William and asked what he wanted. William asked for one hundred thousand gold. Thom told William that he had little to bargain with right now and simply agreed to think about it before demanding the parchment from him. William regarded the group for a moment and weighed him options. He handed the parchment over and said he would go along with Thom.

Thom demanded that William stay out of the runic room and set to work working out the code. The room contained over 600 unique runes, and the list only contained 200. He looked at the numeric combination that the dying elf had given him. He read the numbers 24673219. Doing the math, the group found that only two digit numbers were possible from the list William had provided. William called from outside the room that he could help with the code and Thom told him to be quiet.

Through further investigation, the group discovered that 15 different runes could be used in the combination. The group struggled to remember any relevant information that would help, while William insisted that accepting his help would be worth it. Finally Thom asked William what he thought he knew that would help. William told Thom that the elf that had given him the information said that only four elves went into the room to activate the code.

Thom looked at the numbers again and decided to try the most simple combination of 24, 67, 32, and 19. The group surveyed the room and found all of the relevant runes one on a wall, one on the floor and two on the ceiling. Gloomhollow, Thom, Azrukal and Archmenos timed their pressing of the runes exactly together and with a loud scrapping sound, the entire far wall began to open.

Inside the revealed room, the group found many pipes running across the floor ceiling and walls from a pool of glowing blue liquid. The group approached the liquid and could see a sphere in the center emitting the glow. William carefully placed his rapier into the pool and quickly removed it. He began swinging it around at a blinding speed. The group followed suit with their own weapons, each one taking on unique characteristics when placed into the pool.

The sound of hundreds of metal footfalls brought the groups attention back to the orb. Torg reached into the pool and removed the metal caged orb. The pool glow slowly vanished from the liquid and made its way up the pipes. Torg stashed the orb in a bag on his belt.

The group blasted their way through at least twenty warforge as they poured onto the factory floor from above. The effects of their new weapons astounded the group. They began to look for an escape from the hoards of

Through a series of narrow brushes William eventually kicked through a door marked Shipping and Receiving. He turned to the group and exclaimed, get to the boat. The group for the door when a thud and a low gasp brought their attention back to the factory.

Behind them, Torg stood face to face with the massive blade winged warforge they had seen in the ruined city. The creature held Torg around the midsection with his bladed wings. The knife like feather stabbed into Torg’s back at over a dozen locations. The massive metal creature mocked Torg for being weak and of flesh. Torg turned slowly with sweat running down his brow and he tossed the bag containing the orb at the group and exclaimed “run”.

The group grabbed the bag and ran to the skiff that already William had drifting away from the dock onto the river of molten glass. Warforged began pouring out of the door behind them and also from each side of the building. The group jumped onto the iron skiff and William at the helm jammed a red crystal into the top of the wheel. The skiff lurched up and accelerated quickly. The warforged on the banks chasing the group were quickly left behind.

Within minutes, the group had cleared the city limits of Making. Then on the horizon of the cityscape, they saw two silhouettes against the night sky. As the flying shapes closed in quickly, the group could see that it was the bladed warforged, and something much bigger, a warforged dragon.

The bladed warforged landed onto the skiff and the group prepared to fight. The dragon however never slowed down and grabbed Azrukal with its claws and flew upstream from the skiff. The dragon began biting and crushing his body leaving him unconscious within moments. The dragon dropped his limp body into the molten glass. Azrukal died.

However, moments later, molten glass was thrown into the air as a demon shaped creature made entirely of flames burst out and into the air from where Azrukal had landed. The fight between everyone paused for a moment to take in what was happening as the demon flew towards the dragon.

Total experience per player for session: 1500

Interesting Cyre Revelations

The group entered the large building that Torg claimed contained the vault. They made their way upstairs and into the office areas where they fought with strange slender warforged as well as some large security models.

After dispatching the enemies, the group searched the office of a dead executive. His office contained not only several designs for various war intended creations, but also correspondence between the factory and “central command”.

A specific letter was dated 994yk precisely on the day on mourning. It described a new source for creating warforge, and the difficulties controlling it. The letter went on to speak of a test commencing that morning that could end the war by forcing enemy surrender. However, before it was finished, the handwriting dragged a line across the page and continued in a different handwriting. The new writing said “The Awakening of her, the tempests roar, from the womb of thousands, the new child is born. Four struggle the land torn asunder.”

Thom loaded all of the paper work inside his haversack, as well as the fine desk they sat on before proceeding back down stairs to the factory.

The factory was filled with self moving chains that carried armored part into various rune covered chambers. The group made their way down a series of metal cat walks to the floor of the chamber. At the bottom they found a foremens room with more warforge designs. Gloomhollow located a secret panel inside the room that revealed a series of smaller pipes leading off of a single large pipe all filled with a glowing blue liquid. She used the valves at the junction of pipes to seal off the smaller pipes and the factory shut down. The group noted that the pipes ran throughout the factory.

Thom located correspondence between foremen and the upper offices requesting a model change in production, and results from the morning test as soon as possible. The memo was dated the day before the day of mourning. He packed the paperwork away and the group decided to follow the large pipe and discover the source of the fluid.

Along the far western wall of the factory, the group followed the large pipe to a brick chamber with a single door entrance. The group opened he door and found a twenty foot square room covered in glowing blue runes.

From behind them, they heard a thump like a flour sack hitting the floor. They turned around to find William looking at them. On the floor in front of them lay the beaten and gutted body of Private Yole. Wlliam claimed that he possessed a list of numbers and runes that could get them into the vault.

Total Experience per player for session: 1250


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