The group surveyed the aftermath of the fight in the teleportation chamber. They found the mark of Shadow on one of the assassins and a rough drawing of their group on his body.
Thom decided to wait for the guards to work out the detail when a voice from a window above the room let him know that this would be a possibly fatal error. Letting them know that crime scenes that involve murder and non elves usually ends in execution.
The group listened to the warning and ran outside, where the city guards chased them until they lost them by hiding inside a mud built dwellings. The man who warned them and led them to hiding turned out to be an elf named Lishladek.
Lishladek admitted to the group that he had happened upon the sounds of the fight and was impressed with their skills. He went on to ask the group their business and was told of their intent to travel into the Mornland.
Lishladek asked if the group could aid his war band that was trapped by a rival, more powerful war band inside the Griffenclaw tower keep on the boarder of the Mornland. He promised that if the group helped him, he could provide scouts that could aid them in their travels inside the Mornland.
Thom and the group debated if it was worth helping a violent war band defeat another violent war band. The group decided that they may be able to end the violence without aggression and agreed to help Lishladek.
The following morning, Lishladek led the group to a shoddy looking airship that transported the group north to the city of Keth. Once in Keth, Lishladek left the group after checking them into a local inn called the Peasants Oasis. He return mid evening and told the group of his plan to get back to the Mornland.
Lishladek relayed to the group that speed was of the essence and that the group needed to obtain Valaes Geldings, a guarded horse breed of particular desert proficiency that is never sold to non elves. He told the group that a business partner had made a deal with him to trade a champion breeder horse named Sea Biscuit, for five unmarked geldings. He explained that obtaining the horse would involve breaking into a stables north of Keth named Britenbough Ranch, and the only other option of crossing the desert was camel which would take an additional four days of travel.
The group tried to rationalize the stealing of the horse, deciding that the number of saved lives by getting to the tower faster justified the crime. Lishladek laid out all of the information concerning the ranch that he knew, and the group made plans to focus on stealth and non lethal conflicts.
Lishladek led the group to the ranch around 11pm that night. The group studied a pair of guards on horses patrolling and timed their entry into the ranch fence so that they failed to notice them. Thom used his abilities to disguise the group to look like the ranch guards they had witnessed. Gloomhollow carefully approached the south entrance of the main stable and launched a caltrop coated in a knockout poison into the guards neck.
The guard passed out and the group snuck up to the door where Gloomhollow, made easy work of the stable door lock. she peeked inside and threw another poisoned caltrop into the butt of the inner guard. Lishladek took the place of the unconscious outside guard as the group dragged the guards body inside the stable.
The horses were eased by Archemenos as Gloomhollow found the lock on a floor hatch effortlessly opened. Thom offered Gloomhollow some oil which she applied to the hatches pulley before Thom carefully pulled it open so she could peek inside. Inside the hatch, Gloomhollow found a gradual ramp that led to a left turn thirty feet down.
Archemenos summoned his dream form to take the place of the guard inside the stable main level, and a second that hid inside an empty stall.
The group then quietly made their way down under the stable where Gloomhollow placed a single drop of knockout poison into a sleeping handlers mouth. The group found the underground stall did not contain Sea Biscuit, but an imposter horse. Archemenos slid his hands along the back wall of the stall and found a latch disguised as a bent nail.
The latch released a false wall the revealed the real location of Sea Biscuit. The horse checked out, and Thom noticed a lineage tracing on the wall. It was covered with names of horses that traced over a century to Sea Biscuit. Thom read a name two names before Sea Biscuit, Secretariat. The name only increased the bards desire to reunite with his faithful steed.
The group led the horse out of the stall when the dream form was surprised by the north entrance door opening. A guard from the door told him for him to go to bed. Beyond the door he saw what he guessed was a Forman wandering away towards the hands house next door.
Archemenos followed the men into the house and found an empty bunk noticing that Lishladek was not inside. The new guard began his rounds and the group made their way with the horse up to the closed trap door. The second dream form stumble as he opened the hatch. The guard turned around began calling for help and ran for a bell hanging by the door. Gloomhollow launched herself out of the hatch turning into a being of pure shadow and slammed the guard into the door leaving him unconscious.
From the other side of the door, the guard called out and ran toward the hands house to get help. Gloomhollow opened the lock on the door again, and the group heard the sounds of hooves outside the door followed by Lishladek calling for them to hurry. Thom threw a vial of oil onto the floor of the stable away from the wall and horses and lit it on fire. The group opened the door and mounted the horses the elf brought and rode out into the night.
Archemenos’s dream form inside the hands house screamed “fire, fire!” As he ran out with the other hands. The Forman yelled for the hand to get water from the well and told four hands including Archemenos to get on horses and chase after the thieves. The dream form convinced 2 of the three hands to follow the wrong direction, and the third he stalled with threats long enough to allow the group to escape.
Lishladek took the group to a lone stable house on the eastern edge of the city.
Waiting for him was a small group of elen guards and a lone dark haired human women. Lishladek approached the women and referred to her as Mazina.
Thom noticed that the women had a dragon mark and before he could figure it out, Archemenos leaned over and whispered to him that it was the mark of handling from house Vadalis.
Mazina had Sea Biscuit led into the stable, and her guards brought forward five unbranded geldings. She promised that the horses would all be returned unharmed, and thanked the group for their help.
Lishladek quickly gathered some supplies from the inn and the group rode with him into the desert at 2 in the morning.
Total experience per player for session: 1200