Game Cafe Eberron

Old Questions Return

Deciding that is was not safe to rest until the entirety of the area was explored, the group continued deeper into the hill by having Gloomhollow sneak through the closed door. Inside the adjoining room, Gloomhollow came face to face with strange gray skinned creatures with milky vacant blind eyes.

Gloomhollow made the judgement that the creatures would most likely be sensitive to vibrations felt through the floors and decided to see how sensitive they were. She glided across the room and right up behind the nearest creature and attacked it with a flurry of slashes. The creatures around the room jumped at the sudden scream from their companion and charged towards Gloomhollow.

The group burst through the door and met the scrambling creatures regroup with ferocity. However, from the shadows in the rear of the chamber, a creature with a face full of tentacles shifted forward and began to assault the minds of the group. The group held fast against the hidden foe having just dispatched one of its kind minutes ago in the preceeding room.

Like a blur a drow swordsmen raced across the room slashing anyone who dared test him with their blades. The group continued to struggle against the enemies very thankful to have an ally like Torg who killed half of the foes with a hail storm of blows from his massive flail.

Azrukal shook off the ongoing effects of the tentacled creature as it fell dead to the floor, and was assaulted at close range by the drow swordsman. Azrukal looked close at the dark elf, and noticed that he held a frozen grimace. Azrukal called out to the group that he believed that the drow was under some sort of mind control. Thom yelled to the group to subdue the dark elf instead of killing him.

Everyone pulled back on thier attacks and began trying to wear out the mindless combatant. Everyone except Torg who slammed the last grey skinned enemy to the ground and charged the drow smashing his skull flat with his shoulders.

The group regained their composure and found a set of stairs down a hallway at the rear of the chamber. Thom called the group to come up with a plan for exploring up the steps. Azrukal however, decided he was tired and didn’t want to waste anymore time discussing things. He started up the stairs with the group watching from behind. Thom’s harsh whisper entered his ears from behind alerting Azrukal that the group was not following him up unless the approach was more discreet. Azrukal waved off the warning and continued up the steps.

Thom turned to the rest of the group who were so exhausted that they didn’t really know if they could handle another fight. Thom declared that it was probably the last time they would see Azrukal alive.

Azrukal continued up the stairs and entered a columned chamber. His eyes locked onto something he never expected to see. At the far end of the chamber in front of what looked like a caved in portion of the chamber sat an alter with a glowing orb sitting on top of it. Azrukal’s mind locked onto the memory of when he had seen the alter before, it was just like the one that had trapped the group inside the Shadowfell.

From the sides of the chamber, large half drow half spider creatures began to approach as a third scuttled across the ceiling. In the far corner of the chamber a large female drow priestess stood expressionless while just in front of the alter a tentacled faced creature stepped out of the shadows.

total experience per player for session:1650 (52,175)

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Train to the under dark

The group continued west under the guidance of private Yole. As the day reached the middle of the afternoon, the group came upon an area of the Mournland that had been turned into a landscape of blackened wasteland. Shortly after deciding to traverse the blackened area, the group came upon an objects in their path that were not black.

Before them laying on the ground were two dead bodies. The group cautiously approached the first body and discovered it was the kruthik bite covered body of Demise. The searched her body and found nothing. The second body lay face down and the group walked up and flipped it over. They dicovered the Mournland frozen face of Jelia, the rogue Kings Citadel agent that had been thrown over the side of the airship.

The ground around the bodies suddenly became semi solid and the group began to sink with the bodies into the black landscape. Yole screamed from a solid area and reminded them that they should have left the bodies alone.

The group began to ready all of their usual escape methods when their mind were forced into a series of nightmarish visions. Thom saw himself hiding on Williams ship while his men boarded another to steal and kill, Gloomhollow was suddenly witnessing her mother being tortured to death by strange men, and Azrukal found himself holding the baby deer from the cave covered in acid who melted as it screamed for him to help.

The group eventually shook off the nightmares and got out before sinking completely. However, the bodies of Jelia and Demise joined the other blackened bodies of the landscape.

Yole urged the group to travel faster, and the group continued on, this time a few hours into the night. Finally when it seemed like the flattened area would go on forever, they came upon a hill. Yole squinted and to the groups surprise, discovered a lightning rail train without and sort of track imbedded in the side of the hill.

The group entered the train and found a military company representing the Cyre nation frozen on board. When the group made their way to the front of the train, instead of an engine, they found the entrance to a dungeon under the hill.

The group entered the dungeon after hearing a shuffling sound coming from within. The group fought two massive beetle like creatures and a humanoid with a face full of tentacles. Both creature had attacks that affected the minds of the group. After suffering a lot of damage, the group succeeded in destroying the creatures and prepared to travel through doors to the next chamber.

Total experience per player for session: 900

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Problems with the locals

The group decended from the hills and to the small ghost town. All around them lay the former populace of the town with horrified day of mourning looks frozen on their faces. The group began exploring the town and found that the streets filled with many mournland dead and a twisted form that used to be a warforged.

The town itself consisted of six buildings a building bearing the house Deneith mark, a horse stable, an inn, a residence, and a bank. The group explored the marked building first.

Inside the marked building, the group found a couple of jail cells, and a office desk covered with dust and papers. Azrukal found amongst the papers a summons from house Deneith to a Drogvan Sienth. The summons asked that Drogvan report to the service of Sigor d’Deneith for operations into Karrnath.
The date on their paper work was ytk 994, the year the war ended.

The group continued through the town and decided to search the bank. Gloomhollow stepped over the dead bank customers and within moments had unlocked the gate behind the counter, and opened the safe behind. Inside the group found a large cash of gold inside bags marked with the house Cannith crest.

As the group gathered the newly obtained treasure, private Yole called out for help from outside. Upon investigation, they found Yole feet off of the group and neck tightly in the grasp of Torg. The group asked Torg to release Yole, and he seemed distrustful of them and refused. The half ogre explained that the group had turned on him inside the tower and he was forced to find another person to go into the mourn land.

Torg asked that the group go inside the Inn and speak with his new traveling companion, and they were convinced that they were about to come face to face with William once again.

Inside the inn, the group indeed did find William in a upper room naked in a bath tub. William casually regarded the group and lazily smoked a roll of tobacco while he spoke only to Thom. William asked that Thom leave his companions and travel with he and Torg. Thom agreed and sent his companions away. Outside, Torg yelled up to William for help with a large group of warforged charging the town.

The rest of the group was on their way down the stairs when from outside Yole screamed for help before yelling charge. The group answered by running outside and finding Yole and Torg running towards four warforged. Upstairs Thom headed for the door when William got out of the tub holding a crystal bomb in his hand that he had submerged.

Thom ran down the stairs immediately after, followed by William who lept out of the second story window. William fought with the warforge shortly before retreating from the town.

The group fought till they chased the final warforge from the town. Torg expressed the desire to travel together again when he realized that William had left him. When he went to retrieve his cart of supplies, the cart exploded knocking him to the ground.

Thom made sure Torg was ok and let him know that his cart exploded because William had placed a bomb onto it. Torg swore revenge on William for his treachery.

Total experience per player for session: 1000

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The Seeds of Trouble

The plant carefully detached itself from the back wall of the cave and released a pinkish mist that surrounded the sleeping Thom. Thom sat up, grabbed the Pumpkin Cleaver, and with eyes still closed and made his way over to Azrukal. Azrukal looked up through clouded poisoned vision just as Thom lazily swung his weapon at his head. Azrukal narrowly dodged the attack and noticed the plant filling the room with a hazy mist. He called for his companions to wake up as the plant unleashed a spraw of acidic poison over the entire campsite.

Thom shook off the effects of the poison, and joined his companions in fighting the plant. The group struggled to best the large creature, but soon found themselves mostly attempting to stay conscious as the creature would explode an acidic substance every time it was attacked by a physical means.

Finally, after retreating all the way across the cave, the group found themselves pinned between the crystal rain outside and the plant creature. Azrukal readied the exodus knife as Thom and Gloomhollow reached the front of the cave. Azrukal unleashed all flames that he could and the creature deflated before the group like a balloon.

The group noticed the sound of the rain outside had a distinct metallic clang that had joined the smashing crystals. When the group looked out to see what it was, they found a lone warforged viewing them from a short distance. Under the cover of a large lightning strike, the metal man was gone.

Private Yole, reacted to the sight of the warforge poorly, and was obviously having regrets about accepting the mission to guide the group. He let them know that he only intended to guide them to the edge of the city of making and then continue on toward Breland without them.

The group went to sleep and awoke the next day to Private Yole eating alone and reading to leave. The group soon set out across the dried lands. Around mid afternoon, the group climbed a hill to a ridge that overlooked a small ghost town, and despite Yole wanting to go around decided that they should investigate it. That is when they heard the voice of Torg echo off of the ridge walls, proclaiming that the “metal man no match for Torg!”.

total experience per player for session: 1000

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The Mournland welcome

Private Yole roused the group from their fog induced flashback. He urged the group to ready themselves for worse encounters ahead. He also noted that Archemenos and Gloomhollow had contracted the Mournland sickness. He warned Thom and Azrukal that if the sickness continued, they would soon lose their minds.

The group was a little shocked at the difference between Yole outside the Mournland(a paranoid loon), and the confident well adjusted elf in front of them now.

Yole led the group through the dry grassland and eventually to a lake surrounded by bones and filled by a crimson colored water. The group began to follow the shore and were attacked by disfigured flying fish, and a large mutated frog.

After dispatching the enemies, Yole urged them onward to a cave at the base of some rock formations that he claimed to have used on his former travels. They found the cave and after a quick survey, decided that it would be safe enough for the night.

Azrukal took the first watch away from Yole and an hour later while his companions slept became aware of an approaching thunder storm. However, as the storm got closer, instead of rain falling, it sounded as if handfuls of gravel were hitting the side of the cave.

Azrukal got up and went to the front of the cave where he witnessed red crystals falling from the sky and smashing into the rocky ground. At the entrance, he also found a small injured deer like creature with a large crystal jutting out of its rear leg. Azrukal backed the creature into a corner and grabbed it. He carefully removed the crystal and found it very brittle and of little use. He carried the deer creature back to the camp inside the cave.

Azrukal set back down amongst his companions and failed to notice the haze filling the area. His mind became dizzy as the back wall of the cave came to life. The large plant had subdue it prey and it readied for its nightly feeding.

Total experience per player for session: 1000

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Forgotten Memories

It occured to Thom that the direction of the Mournland was to the west and he brought it to the attention of Private Yole. Yole corrected himself and the group wondered if what this guide might be worth.

However, despite the shaky guide, the group traveled to the southwest for nearly the entire day and came upon what was certainly the border of the Mournland. A one hundred foot tall bank of fog traveling to the horizon both north and south raised out of the desert sand.

The group decided that it was best if they camped before attempting to cross and they were treated to more crazy sounding rants from Yole who continued to speak directly to his fingers.

In the morning, the group approached the bank of fog and their minds were filled with the moments witnessed on the day of mourning. They stood on the hill side next to Lord Bren and Aric listening to the horror happening inside the fog. Bren discussed the situation with each of them. Suddenly without warning, Aric screamed and launched himself full speed into the fog waving his hands in the air.

Bren charged after his long time friend and called to the group for aid. The group chased down the hill and into the fog. Inside the fog, the group found many dead soldiers from each side of the Cyre Breland conflict. Each of the dead had a frozen look of horror as if they died in absolute pain.

The group chased after the sound of Bren’s voice, and ran right into a group of undead eating the dead. The group fought away the undead and found tracks of non military shoes they guessed must be Bren’s.

The track were lost quickly and the group came across a group of Emerald claw agents lost and frightened inside the fog. Their leader panicked and ordered her troops to attack the group. Within seconds, the agents found that they had more an they bargained for and retreated without receiving a single wound.

The group continued into the fog eventually stumbling upon Lord Bren laying next to a large boulder. He claimed that Aric was past the rock and in the gully beyond. However, Bren made it known to them that the way was blocked by some strange creatures.

The group charged forward and were attacked by creatures with the look of fog, and the very fog itself. Though very tough, the creatures soon fell and did little damage. Though Gloomhollow and Archemenos both became sick from repeated exposure to the fog.

Bren rejoined the group and they began to make their way into the gully when the fog in front of them lit up from an orange colored flash. The group observed several other flashes before the final one that revealed the shadow of a kneeling man with arms raised upward towards a 30 foot tall humanoid with a long pointed tail.

Aric’s scream pierced the fog and the group ran towards him. The fog began to clear and the group found Aric lying in day of mourning symbol that was marked as if scorched into the very ground itself. The group looked up from the symbol as a voice called down to them.

Above them Private Yole calmly told them to collect themselves, and though they had made it through the fog, they needed to find better shelter before ending their travels for the day. When their gaze returned to the ground, the symbol, Aric, and Bren were all gone, a distant memory from the war.

Total experience per player for session: 1800 (46,625)

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Explosive End to Conflict

The group decided to chase after William who’s path led them back into the War Band camp. After reaching the camp they came across evidence of a dead uniform less officer stabbed to death in an alley. The investigating elves clued the group in that the missing uniform had a service pin on it that might help them recognize it.

The group made their way through the camp asking questions and eventually found a elven stable man who had recently released a horse to an officer delivering official papers to the Griffenclaw tower. The group told the man that the he had checked out the horse to an imposter. The man began to nearly panic and begged the group to help him in retrieving the horse. The group agreed and borrowed horses to follow the tracks in the sands.

Only around a mile of travel was done before the group came upon the horse and sent Azrukal back to the elf with all of the horses. During this time, Thom, Gloomhollow, and Archemenos searched the area they found the horse and found a secret trap door entrance to a tunnel leading to the tower.

Inside the tunnel, the group came across another dead guard stripped of his clothes. They began traveling towards the tower, when the sounds of running feet growing closer caused them to seek hiding places. A group of guards ran by and when the group emerged from their cover, they found that Torg had vanished. The group hurried towards the tower and found three possible exits as the sounds of the returning guards began to fill the tunnel. Azrukal climbed up the second ladder to the surface exit and with no stealth at all opened the hatch to a room with three waiting guards.

Azrukal quickly closed the hatch and began to descend, however the group surrendered when they were pinched between guard above and below. The guards took the group to the top of the tower and placed them in a cell. The were interrogated and reached an impasse with the captain who said that the group would have to tell their story to the commander in the morning.

The group bedded down for the night behind bars and were awoke by Torg opening their cell next to the unconscious guard. Thom hesitantly left the cell only through Torg’s urging that he had found a way to end the elves fighting. It was soon after that the group heard and felt the first explosion. Torg had set many explosives in the tower. Torg explained to a shocked group that Immiar only fought for control of the tower. He reasoned that no tower would mean no fighting.

The group experienced a second explosion and found themselves in the middle of a mass evacuation inside the tower. The group despite Torg’s insistence to leave immediately decided to help the fleeing elves and were abandoned by Torg.

At the bottom of the tower, the group came face to face with the captain who had questioned them earlier. The captain decided that the group must be responsible for the explosions and attacked the group. Before the end of the altercation, the group carried two unconscious guard outside and helped the captain out just before the tower collapsed in a massive cloud of smoke and dust.

The elves inside the tower keep, began tending to the wounded. Though the group looked for him, Torg was again missing. The sun was just coming up when Immiar’s forces showed up bringing supplies and began helped the wounded elves. Immiar found the group and told them that she under estimated them. She explained that since they were working for her, that in the eyes of the kingdom, she won this battle. As promised, she delivered a scout for the Mournland. A private named Yole Tide. Private Tide seemed like he might have been a little off, but Immiar claimed that he was the only one left who had been on the mission that was alive and would go back.

Total experience per player for session: 1100

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Old Debts Return

The group continued their travels west toward Griffenclaw tower. When the tower came into view, the group came upon a massive camp filled with elven militia. The group decided through Likladesh’s urging that they should rest till night fall and enter the camp disguised. The group agreed with the plan and set to resting. When the group began to rise from their sleep, they were surprised to find that Gloomhollow was not only out of the handy haversack, but also alive.

The group made their way into the warband camp cautiously. They hadn’t gone far when they came upon Torg, the half ogre who had been at the caravan attack site the day before. Torg was in trouble after being accused of cheating by some of the soldiers. The group reasoned with the guards and eventually paid the guards for the money Torg owed and freed him from nearly being hung by a noose.

Torg promised the group that the dying man the day before had given him information the group didn’t have and insisted that the group take him along. The group decided to go and visit the waveband leader Immiar Iristia, and find out what she knew and to see if she would stop attacking the tower. Lishladek refused to go to see her and left with their horses to wait at their camp.

Once the group paid the guards in front of her building, they met with Immiar. She revealed to the group that she had indeed made a trip into the Mornland, and could provide a guide for them. She let the group know that the dying elf in the caravan got what he deserved for his desertion. She said that the elf had become sick while with her in the Mornland, and that the fever had made him of no use.

The conversation eventually led to the group being promised a guide if they could get her the tower. The group agreed and began to leave when Torg spoke up and confirmed that the only thing that she was fighting for was the tower. She confirmed the statement and the group went back to their camp.

When they returned to the camp, they found all of their horses slaughtered. From behind a rock William the Disembowler stepped with Lishladek. William was angry that he was not speaking to Thom and confirmed through his conversation that the group was after something very valuable.
William ended the discussion by having some of his crew attack the group. The crew were well trained and they nearly killed the group if not for the tenacious Torg, and the healing Archemenos.

Total experience per player for session: 1100

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Archemenos's Folly

The group made their way into the Blade Desert. During the nights travel, they found themselves trapped inside a sink hole of silt sand, and attacked by desert monsters. The group fought their way out of the silt pit, and eventually were able to fend off the monsters. However, due to a miscalculation, Archemenos aimed a psionic blast whose range included an enemy and also a unconscious Gloomhollow.

Gloomhollow was already near death when the psions attack finished the job. Thom verbally punished Archemenos, and put Gloomhollow’s body in the handy haversack. The group gathered themselves and set out west once again. After traveling another day and a half, the group came upon a caravan of covered wagons. The caravan was under attack by some bandits. The group quickly rode into the area and dispatched the bandits.

After dealing with the bandits, the group discovered a dying elf being tended to by a half ogre named Torg. Torg claimed the elf had handed him a letter to his wife in Keth, and that the elf was dead. However, Thom succeeded in reviving the elf, who talked about a glowing box in the Mornland. He went on to describe a vault numbered 691 with a runic combination of 24673219. The elf died after mentioning his apology to Irristia Immiar for leaving her.

The group noticed the whinny of a horse from outside the wagon as Torg rode due west away from the group, and away from Keth. Thom buried the elf in the methods of his goddess.

Total experience per player for session: 900

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Dubious Alliances

The group surveyed the aftermath of the fight in the teleportation chamber. They found the mark of Shadow on one of the assassins and a rough drawing of their group on his body.

Thom decided to wait for the guards to work out the detail when a voice from a window above the room let him know that this would be a possibly fatal error. Letting them know that crime scenes that involve murder and non elves usually ends in execution.

The group listened to the warning and ran outside, where the city guards chased them until they lost them by hiding inside a mud built dwellings. The man who warned them and led them to hiding turned out to be an elf named Lishladek.

Lishladek admitted to the group that he had happened upon the sounds of the fight and was impressed with their skills. He went on to ask the group their business and was told of their intent to travel into the Mornland.

Lishladek asked if the group could aid his war band that was trapped by a rival, more powerful war band inside the Griffenclaw tower keep on the boarder of the Mornland. He promised that if the group helped him, he could provide scouts that could aid them in their travels inside the Mornland.

Thom and the group debated if it was worth helping a violent war band defeat another violent war band. The group decided that they may be able to end the violence without aggression and agreed to help Lishladek.

The following morning, Lishladek led the group to a shoddy looking airship that transported the group north to the city of Keth. Once in Keth, Lishladek left the group after checking them into a local inn called the Peasants Oasis. He return mid evening and told the group of his plan to get back to the Mornland.

Lishladek relayed to the group that speed was of the essence and that the group needed to obtain Valaes Geldings, a guarded horse breed of particular desert proficiency that is never sold to non elves. He told the group that a business partner had made a deal with him to trade a champion breeder horse named Sea Biscuit, for five unmarked geldings. He explained that obtaining the horse would involve breaking into a stables north of Keth named Britenbough Ranch, and the only other option of crossing the desert was camel which would take an additional four days of travel.

The group tried to rationalize the stealing of the horse, deciding that the number of saved lives by getting to the tower faster justified the crime. Lishladek laid out all of the information concerning the ranch that he knew, and the group made plans to focus on stealth and non lethal conflicts.

Lishladek led the group to the ranch around 11pm that night. The group studied a pair of guards on horses patrolling and timed their entry into the ranch fence so that they failed to notice them. Thom used his abilities to disguise the group to look like the ranch guards they had witnessed. Gloomhollow carefully approached the south entrance of the main stable and launched a caltrop coated in a knockout poison into the guards neck.

The guard passed out and the group snuck up to the door where Gloomhollow, made easy work of the stable door lock. she peeked inside and threw another poisoned caltrop into the butt of the inner guard. Lishladek took the place of the unconscious outside guard as the group dragged the guards body inside the stable.

The horses were eased by Archemenos as Gloomhollow found the lock on a floor hatch effortlessly opened. Thom offered Gloomhollow some oil which she applied to the hatches pulley before Thom carefully pulled it open so she could peek inside. Inside the hatch, Gloomhollow found a gradual ramp that led to a left turn thirty feet down.

Archemenos summoned his dream form to take the place of the guard inside the stable main level, and a second that hid inside an empty stall.

The group then quietly made their way down under the stable where Gloomhollow placed a single drop of knockout poison into a sleeping handlers mouth. The group found the underground stall did not contain Sea Biscuit, but an imposter horse. Archemenos slid his hands along the back wall of the stall and found a latch disguised as a bent nail.

The latch released a false wall the revealed the real location of Sea Biscuit. The horse checked out, and Thom noticed a lineage tracing on the wall. It was covered with names of horses that traced over a century to Sea Biscuit. Thom read a name two names before Sea Biscuit, Secretariat. The name only increased the bards desire to reunite with his faithful steed.

The group led the horse out of the stall when the dream form was surprised by the north entrance door opening. A guard from the door told him for him to go to bed. Beyond the door he saw what he guessed was a Forman wandering away towards the hands house next door.

Archemenos followed the men into the house and found an empty bunk noticing that Lishladek was not inside. The new guard began his rounds and the group made their way with the horse up to the closed trap door. The second dream form stumble as he opened the hatch. The guard turned around began calling for help and ran for a bell hanging by the door. Gloomhollow launched herself out of the hatch turning into a being of pure shadow and slammed the guard into the door leaving him unconscious.

From the other side of the door, the guard called out and ran toward the hands house to get help. Gloomhollow opened the lock on the door again, and the group heard the sounds of hooves outside the door followed by Lishladek calling for them to hurry. Thom threw a vial of oil onto the floor of the stable away from the wall and horses and lit it on fire. The group opened the door and mounted the horses the elf brought and rode out into the night.

Archemenos’s dream form inside the hands house screamed “fire, fire!” As he ran out with the other hands. The Forman yelled for the hand to get water from the well and told four hands including Archemenos to get on horses and chase after the thieves. The dream form convinced 2 of the three hands to follow the wrong direction, and the third he stalled with threats long enough to allow the group to escape.

Lishladek took the group to a lone stable house on the eastern edge of the city.
Waiting for him was a small group of elen guards and a lone dark haired human women. Lishladek approached the women and referred to her as Mazina.

Thom noticed that the women had a dragon mark and before he could figure it out, Archemenos leaned over and whispered to him that it was the mark of handling from house Vadalis.

Mazina had Sea Biscuit led into the stable, and her guards brought forward five unbranded geldings. She promised that the horses would all be returned unharmed, and thanked the group for their help.

Lishladek quickly gathered some supplies from the inn and the group rode with him into the desert at 2 in the morning.

Total experience per player for session: 1200

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